On PvP servers, you can be attacked almost anywhere, and usually by people significantly higher level than you, where nothing you do can actually damage them. PvP in general is poorly balanced in this game.
Some classes have skills which are better for PvP, meanwhile endgame equipment can be a much greater determining factor than anything. A fresh 65 will not stand a chance against a fully geared 65, no matter how well they know how to play. Everything before level 65 is essentially just a pointless pvp circle jerk. The game is not balanced around PvP. Wandering the exiled lands for hours looking for a fight while everyone else is getting on with their PvE game.
You not need wandering-you see in player list who have option enabled. Write in global and meet. But yes,things can happen. But you allways can go to pvp server.
I understand you. You like forced pvp-mean pk. Kill players who dont want pvp. Maybe when they farming,or afk? Or when they teleport and still on loading screen? Horrible idea. I play PvE-C and I would disagree. Blow up doors and loot chests during the hours of PvP. Give us everything PvP has besides destroying the actual base Minus the doors lol.
The ultimate kind of PvP is server-wide Guild vs Guild battles. Duels and Deathmatches have their place, but being able to attack opposing guild members on sight takes TERA combat to another level. Only a guild leader can start a battle and only on a PvP server , but it will take every member doing their part to finish one! Once started, Guild vs. Guild battles last until 24 hours have passed, one guild scores a set amount of points, or until one guild's leader forfeits.
Your guild can be involved in up to three battles at once, but once a battle is finished you must wait a while before fighting that guild again. Both starting and forfeiting a Guild vs.
Guild battle require a special item available form vendors in major cities. Duels and Deathmatches have no area restrictions. For PK and Guild vs. Guild, you'll need to pay attention to where you are fighting and on what server. Surrounding your compass map are icons that give you information about the area you're in, and if you're in a zone or area that allows PvP.
Surviving against other players is what makes this type of gameplay intense. I do not think pve or pvp should be seperated. But if enough people want a strictly pve server then I don't see what the problem is with adding that option. Just make sure they can't use those pve characters in a normal server. CozySocks Ver perfil Ver mensagens. Large bosses that you need to stealth to get around, Heavy hulking nether that patrol zones that you want a friend with you to take down.
Blind nether that use sound to track you? You can make noise to lure them towards another player or away from you. Night time should be Dark, and Dangerous, more Nether at night. Safezones should be where you want to be if your alone, or Shelters you can set up around town. Nether that come out night possibly fear lights? Campfires a player can set up near camp. Darkhearts Ver perfil Ver mensagens.
Also you still would lose your gear so some survival keeps. That would be normal mode for PvE server. Hardcore mode would be x the leveling but if you die you lose everything but your name.
Zombies would be more common, you can make your own twist on it. But to me having everything teleport seems like it can be OP.
Disclaimer: I have yet to play the game due to steam sync issue.
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