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Current visitors New profile posts Search profile posts Billboard Trophies. Thread starter ChaoticRising Start date Jan 3, Forums Software PC Gaming. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Previous Next Sort by votes. ChaoticRising Reputable.
Apr 9, 20 0 4, 0. The server I join has 50 ping or below always, usually never above. Multipack Honorable. At least in DayZ. But what do I against the cpu bottleneck and how. This centre one monitors most of the what you would want to see being used in-game. Both of these applications will show you in-game monitoring, so you can keep an eye on what and where your worse areas are, plus will give you an idea of what costs what fps wise when changing settings etc in-game. Once you have what you need information wise sorted out with the other applications, using dfs mod will be a good idea, just to keep checking every now and then, plus it has no hit to performance.
You will be able to leave a comment after signing in. Prev 1 2 Next Page 1 of 2. Recommended Posts. Warsteiner 1. Posted February 4, Hello everyone, I'm sorry, this has probably been posted over a hundred times but I just can't really seem to find a solution for it. First of all.. I really love ArmA 2. There are so many possibilities in the game and so much realism. For example: I've just started a singleplayer mission and me and my squadmates are walking towards a village with some hostiles in it.
When I come a little closer the village, my fps starts dropping increasingly to around 27 or less. Share this post Link to post Share on other sites. SnowSky Hi and welcome to the forum! Your system seems fine, may I ask you for your visual settings ingame? Did you overshoot the settings perhaps? Whats your 3d Resolution, and fillrate or display resolution?
What's the Distance view? There are still some settings that are hard to max out without a high performance loss. Posted February 5, edited. Its how your system is set up, I think. With aa and atoc enabled as here With aa and atoc disabled as here If you go onto some terrains it can be great as here , again vd. Edited February 5, by ChrisB. It is unlikely that we will seek to invest more effort in small-scale PvP scenarios, as - compared to tournament-oriented and cinematic-based first-person shooters - our games have a lot more to offer in MP: vehicles, larger scenarios, cooperative game against skillful AI and much, much more.
There are several valid reasons why such functionality is not included. From a gameplay perpective, for example, this feature would compromise the nature of multiplayer combat; we believe that to retain a sense of authenticity, it should not be possible to immediately and unrealistically be aware of the locations of enemy units, who may have spent some time planning to reach an ideal fire position.
There have been no significant changes in this module, aside from smoother radio communications and several fixes. Of course, it does work in the new worlds and using the new content. It is not so clearly a 'bug'; the transmitting party really sends communication in different language. However, we may still look at it after release.
Yes, there are two simple modules insertable in mission editor, which provide particle effects and coloration postprocess effects based on the daytime and weather.
Generally speaking, in case of more demanding scripts, be prepared that their result may come way later and also there probably can suffer from significant latency. It is under evaluation if and how possibly allow user scripts to change how much time they may take from the CPU in every frame. In addition will this code be added permanently to any Final or other patch for the original A2 exe? The limit was always present since Arma 2 1. The issue with one of the beta patches is already fixed.
Already available are ways to run scripts in "exclusive" mode. There are no major changes to the scripting engine, except for newly added commands. We are unsure what you meant by your configFile example, but reading configs in scripts works the same as it did in Arma 2. Currently, there is no plan to release more MLODs for further use. We would like to define the licensing standards in the community better before we'd release more content for further use and modifications.
Yes, as well as some other improvements to the editor, but we did not have time to implement any of it. Originally, we expected to fully move to the new 3D editor but for many reasons we decided to stick with the good old 2D editor. This is something staying in our nice-to-have list.
Sound effects are much improved in Arrowhead. But be aware: many people compare our sound to "real" videos on the Internet or to Hollywood movies; however, in reality sound is very different. Another aspect is the phenomenon called loudness war. We prefer high fidelity over artificiality, so you may need generally louder output level than in average game in order to get similar impression.
We have decided to record as many sound effects as possible for Operation Arrowhead directly on the field. Using 12 microphones in various positions relative to the sound source, we recorded all kind of sounds from reloading, firing, to bullet impacts imagine a live BMP shooting range with sound engineers - we hope to be able to declassify some images and release some form of "Making Of" or "Developers Diary" about this part of development.
In the end, sound effects are mixed and edited in order to best keep real world feeling as much as possible in every situation from the perspective of the shooter up to troops standing m away.
One good example is supersonic bullet crack, often considered to be bug or something wrong in the game. In reality, when you hear bullets from machine gun or rifle passing by, supersonic crack is pretty much the only thing you can hear.
It is already possible to have multiple samples for every weapon. Sound inside vehicles is also simulated via realtime filtering: all external sounds are adjusted to sound as realistically as possible as an approximation and also for better gameplay, we generally expect that inside vehicles users have helmet with headphones to futher reduce the volume of sound of the vehicle and environment. Sound is also filtered in realtime to simulate the effect of distance like in reality - different frequencies are attenuated differently with distance.
Sound occlussion is also simulated. Presently, we have not thought about moving this to configs. Primarily, because we simply try to simulate universal real world conditions that should influence the sound. Search titles only. Search Advanced search…. New posts. Search forums. Log in. Install the app.
For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. ArmA 2 horrible performance. I just got this game, and my god.
Alot of it looks really good aside from the people and foliage, but what a performance hit! Im getting between FPS at these settings which are max I do believe : I take it the 3D resolution option is the texture resolution?
If so, thats an insanely high texture resolution! I mean what the crap man. I really hope ArmA 3 is better optimized, as I am looking forward to it after playing this one. Stock ARMA2 is very badly optimised. From there, you should be able to just launch arrowhead and play all of the content that you own.
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